project-image

Legends Untold

Created by Inspiring Games

As deep as an RPG, as fast as a card game! A Co-operative Adventure card game that allows a party of 1-4 players (1-8 with both starter sets) to explore a deep and colourful world, populated by strange curiosities, challenging trials and intelligent foes.

Latest Updates from Our Project:

Deepsorrow pre-launch link is here!
almost 3 years ago – Wed, Jun 23, 2021 at 10:54:55 AM

Hey folks - it's been a long time coming but I'm pleased to say the new campaign 'The Illumination of Deepsorrow' has been approved by Kickstarter!

Here is the link to the campaign sign up page, the best way of staying informed for launch is to click on the 'Notify me on launch' button.

https://www.kickstarter.com/projects/505428038/legends-untold-the-illumination-of-deepsorrow?fbclid=IwAR1xXTKlV2qm85u1PAR8zaGn0ItePw5a7Bpf6SNaDlEsLxSLr2LMVjui68Y 


We haven't done this for a while and for those that want to make this happen we definitely need your help please!

The more people that sign up to the pre-launch page, the more confidence it gives us, you the Backers, the manufacturer, distributors, and eventually retailers, that this campaign will be a success. So if you want to join us please do consider clicking on that button and feel free to share if you know gamers that you think might want to know more.


We set ourselves an initial goal of 10, then 100, the next goal is 400 (the number of backers we needed to make the original Campaign).


At the time of writing we are sitting at 289, can you help us get through the next goal and beyond?


For now I'd like to thank everyone who has given us our support to date - we feel like we are getting close and the excitement is starting to build again.


The Wrathstorm is coming and the howl of a strange beast can be heard in the distance, Deepsorrow must be close...'


Best wishes to everyone and in particular to all the fathers on this day.

Cheers

IG

Print and Play Aids for Legends Untold and Deepsorrow progress
almost 3 years ago – Wed, May 12, 2021 at 10:44:40 PM

Summary:

How to Play video series

New Readiness & Surprise Aid

New Combat Aid

Public Playtest update

Deepsorrow progress


Hi folks,

I hope you are all well!

We've been working away on a number of things for you that I wanted to share. Also, many of you have been in touch to ask about Deepsorrow so it seemed appropriate to cover it off in one update.


'How to Play' video series

One thing has become really clear to us over the last couple of years. A great many gamers (not everyone for sure but a large number) would rather watch a video than read a rule book. To this end we have started to create a series of 'How to Play' videos to help new existing players alike.

The first video in the series covers off Unpack and Hero Setup. I suspect many of you know the majority of  the points already but for some the additional clarity might be of help. We are hoping this will help new players in particular.


The first video can be found here:

New Readiness & Surprise Aid

Give us videos, help us with Readiness and Surprise, help us with Combat. 

Those have been the three consistent messages we have received from you  - we're listening!


We've come up with a new Readiness & Surprise Aid for you to try out.


Please find the file for download here: 

 https://boardgamegeek.com/filepage/222336/legends-untold-readiness-surprise-aid 


With an explanatory video here:


New Combat Aid

We've introduced a new Combat to try and address three points:
1 - It should help people remember the steps more easily, and keep people right on things like   Engagement Round/Pinning/Outnumbering etc.

2 - It should make combat feel less abstracted, easier to follow, and easier to visualise what an individual combatant can do and is doing.

3 - It helps us more easily introduce some of the new effects that will come into play in Deepsorrow and other intended future expansions. For example the new Shock Condition which can apply to both Heroes and Creatures.
 

Our intent is not to overhaul the existing combat system - it has been designed to provide flexibility and speed however what we do want to do is make it easier to 'get it' and hopefully feel more immersed in the adventure whilst playing.


You can find the files for download here:

 https://boardgamegeek.com/filepage/221639/legends-untold-combat-aid 


With an explanatory video here (please ignore the part at 28:36 and jump to 33:17) there was an issue in the rendering process*:

*that issue was Kev - at least you know it's authentic - ahem!


Public Playtest update

I want to say a massive thanks to all our our playtesters for the effort they put in - it is hugely appreciated and we are using that data to make the game better for all.

Thank you so much!


We have a few outstanding playtesting pieces left to finish off, primarily around the new Potions and Preparations expansion. We are just checking final balance on some of the potions, preparations and components - you can see the sticker work where I have been storing the cards in an insert from the caves set below:


Deepsorrow progress

The list of remaining things that we need to do prior to launch is reducing! Importantly we are doing all these things now so that (insert obligatory caveat) 'if we fund' there will be far fewer things to do when the campaign ends.

Right now we are focusing on:

  • Making any adjustments now that we have Public Playtesting data.
  • Finalising components (especially the new Play Aids)
  • Moving the project towards the 'Reviewer Prototype' stage.

I am excited to say the first two iterations of the Deepsorrow box art have come in and we think it will be really special, something that will look wonderful on your shelf!

For now it is too early to share that box art, so I will leave a you a wee teaser instead.


Fancy a drink anyone? ;)


Best wishes to you and all your families.

IG



New Expansion - invite for Open Playtesting
about 3 years ago – Tue, Feb 23, 2021 at 02:27:53 PM

Summary:

  • In house playtesting is complete
  • Introducing a teaser image for Deepsorrow 
  • Public playtesting invite link is attached
  • BGG page for Deepsorrow has been created
  • Test Video for Inspiring Games 'Tabletop Simulator Videos'

Hi all,

I hope you are well!

I haven't posted in months as I wanted to wait until we were in a good place to share our news rather than give you another 'we're working on it' type update.

We've been cracking on with the development of the new expansion products since the last update. Covid, lockdowns, home schooling and various other real world issues that we are all dealing with have definitely delayed our plans but we have kept our heads down and got on with it. 


Introducing a teaser image for Deepsorrow 

I'm very excited to confirm that our In house playtesting is now complete and  I wanted to show you the following teaser image which gives out several hints at what is to come:

Public playtesting invite

A call to action for those that want to help us publish the next stage of the Legends Untold journey:

If you would like to be involved in public playtesting please find the sign up form here:

 https://docs.google.com/forms/d/12cjeBhN5NEYmwGhNAAvihmrwEOwWjzUsD6pubY3c7Dw/edit?ts=601025c0 


BGG entry

For those that use BGG a page for Deepsorrow has been created here:

 https://boardgamegeek.com/boardgame/324671/legends-untold-illumination-deepsorrow-novice-set 


This is the entry for Deepsorrow which will give you details of what is coming.

The Illumination of Deepsorrow is a standalone expansion for the Legends Untold system which can be enhanced with the addition of the Weeping Caves and Great Sewers Novice Sets. It can also be combined with these products to create a massive catalogue of cards for self-build adventures.

Deepsorrow introduces:
Four new playable Occupations and Cultures, along with a host of new Weapons, Kits, Outfits and Talents to let you build the character you want.

A new Focus system that allows you to use the mystic teachings of the Nabti Walkers to push your body and mind to the limits of endurance.

New Physiological Talents for the Wrathlander - use natural gifts to survive poison and even channel lightning!

A new Shock Condition that impacts both Heroes and Foes, beware that sparking floor tile!

A new Clues and Epilogues system that rewards exploration – will you brave that Vine Swing Barrier to reveal more about the multiple factions that have an interest in the ancient site?

New Boons and Backpack cards that let you expand your party’s arsenal of options, you must use them wisely to ensure your survival.

New Loot categories including Locked, Sealed, and Heavy, that require you to use all your wits to benefit from them.

A new Treasure deck system for those that always have to find every piece of loot.

A Cinematic Campaign of multiple Plot Arcs, that you must discover and interact as you explore Deepsorrow.

Exhausted, a messenger collapses on the steps of the temple. From his hand a single leaf drops to the floor and a shockwave echoes across the sanctuary. The Monks at Firesorrow have waited millennia for the sign - the Lost Forest has come to life - A Step into Darkness has begun.

Where the sky screams and black clouds roar
Where the sand climbs high and eagles soar
Secrets will travel by sail and oar
To Dip’Sa’Ra on distant shore

The violent wind whips sand across your face; overhead the constant lightning of the Wrathstorm earths into the enormous coral-like spires that tower above you. You are sworn to your quest: you must investigate the mysteries of Deepsorrow and find the ancient Illumolith so that you may shine a beacon of light and illuminate the approaching darkness.


Test Video for Inspiring Games 'Tabletop Simulator Videos'

I finally bit the bullet and started putting some Legends Untold resources on Tabletop simulator. It is my intention to create some 'how to play videos' using this resource and also to show off what we are launching later this year.

If you'd like to see more videos of anything in particular please let us know.

https://youtu.be/XqGReRExjj0 


In the meantime, we wish you and your families the very best.

Cheers

IG

Free Print and Play Campaign - Saving the Sax
over 3 years ago – Tue, Jul 21, 2020 at 11:56:34 AM

Hi guys,

The world is a crazy place just now, like many of you we have been adjusting our lives to lockdown. For the past few months we have been working away to produce a gift from us to you. An entirely free new campaign for Legends Untold called Saving the Sax (abbreviated to 'StS' here at IG). Note you require a copy of The Weeping Caves to play this campaign.

We wanted to give you this gift for a number of reasons:

1) Lockdown has been tough, this process has helped us channel our artistic endeavours, we hope it may brighten your days!

2) We wanted not just to show you the future of Legends Untold but to let you play it. StS will let you try out, in a small way, some of the new design concepts we want to introduce in Deepsorrow later in the year. We've introduced these design concepts based on the feedback you have given us, including amongst other things:

  • help alleviate the really bad dice rolls, 
  • give us more stuff to find,
  • give us reasons to explore and search,
  • give us more world building.

3) We hope some of you will play through and give us your feedback on the Campaign. In effect we can public playtest our assumptions for Deepsorrow to make sure we deliver the very best chance of success in the Kickstarter Campaign.


You can find the two files you need on the IG website here:

 https://www.inspiringgames.com/legends-untold-download-centre/ 

 or on BGG if you prefer.


We intend to capture your feedback in due course so we can make sure Deepsorrow takes into account your views.

StS has been a real labour of love during lockdown, I (Kev) would like to personally give a particular shout out to the following people who have helped make it come to life:

  • Scott for all his work with art direction and designing the new card templates.
  • Mykyta and Simon for the amazing artwork and helping breathe life into the project visually.
  • Paul and Mark at Gaming Rules for their editing and proofing work.
  • Duncan and Kara for playtesting the adventures repeatedly.
  • All of the guys on the IG demo staff (Mark, Eoghann, Adam, Chris, Jonathan, Frank, and Neil) for their time and feedback as we bounce endless ideas of one another.
  • And lastly Hugh for doing what he does so well - patiently taking some of the more elaborate ideas and simplifying them into something workable and fun, killing the truly nutty stuff and delivering alternatives where they can be made. Right at the start of the LU Kickstarter Campaign I said that we believe good things arise when two people can say no to each other a lot. I stand by that, StS is an improved iteration of LU because we spent time saying no, focussing on what is fun, and what we believe will give you a better gaming experience. 

For now we hope some of you are able to have some much needed fun with the new campaign, we've certainly had a blast putting it together for you!

Please stay safe, best wishes to you and all your families.

Kev and Hugh, Inspiring Games

An introduction to the Deepsorrow product suite
almost 4 years ago – Thu, Apr 16, 2020 at 01:31:09 AM

Hi guys,

I hope everyone is OK?  We've been a bit quiet at IG of late, like many of you we've been balancing the work and homeschooling thing. By the time we get to IG time in the evenings and weekend we can be fairly frazzled! However we are keeping our heads down and getting on with it. I wanted to share a message I received the other day from somebody new to the game:

Hi!

I just discovered Legend Untold and I am very interested in getting the all in version shown on your Kickstarter. However living currently in Europe I wanted to know when do you think you will have this option in stock again?
Your game is very needed especially in these weird time :)

This is motivational stuff! To know that our games are helping people and that they want to play them in the current crisis is a great feeling. 


Thanks for the subscribes to the IG mailing list

I wanted to thank everybody for taking the time to subscribe to our mailing list. We passed 700 the other day which is truly amazing! Knowing that over 700 of you want to know more about the Deepsorrow project is a great feeling at our end. It helps us build confidence for the next step of the journey and that the Legend can go on...and on. Thank you!

Deepsorrow Product Suite (note eveything is subject to change)

Here it is guys, here are the product renders for the intended Deepsorrow Product Suite:

Let me explain a few things using the numbers keyed on the image above:

1) The Illumination of Deepsorrow Novice Set has no art! Well, we debated just going with a leather cover... No, just kidding. What has happened here is that we have spent a lot of time discussing character mix, product contents, and the box size of the product which then determines the real estate the artist has to work with on the final piece. In particular our feedback from Backers, Retailers, and Distributors has confirmed the following:

a) Deepsorrow should be a Standalone Expansion Set (i.e. you don't need Caves and Sewers to play it if you are new to Legends). This in turn leads to four Characters being included and therefore makes the box contents much bigger than either the Caves or Sewers.

b) Some of you want to sleeve your cards, some of you don't. Because the principal elements of Legends are the cards, and that there are even more of them in Deepsorrow, this leads to greater space requirements to accommodate sleevers. 

c) Some of you want a box that stores all of your content in one place, (for example all of your Location cards together with dividers, all of your Foes together with dividers), some of you do not.

d) Some of our retail partners are concerned that a large jump in box size for Deepsorrow may point people away from the Caves and Sewers whereas in fact we are trying to promote them as a family of products for all to enjoy.

e) With the current crisis and economic uncertainty people are, understandably, nervous about discretionary spend. Therefore only some of you will be interested in purchasing a 'nice to have' bigger box option when they can get all the content they need in the standard box.

Having taken all of this into consideration we intend to launch two versions of the Illumination of Deepsorrow box set:

Standard Edition (Not shown) which (subject to checking everything fits in the prototype) will be the same size as the Caves and Sewers boxes but probably up to a centimetre deeper to accommodate all of the extra cards.

Deluxe Edition (Mock up without art shown) which will include the same game content as the Standard Edition. The box however will be considerably larger, sufficient to store all of the content from Caves, Sewers, and Deepsorrow in one place, sleeved and in an easy to find 'library catalogue card' format.

2 and 3) The Great Sewers and Weeping Caves Novice Sets will be reprints of the original retail editions ( with the promo cards removed and moved to the Novice Booster Set Vol 1). This will create equity in these two products.

4) The Potions & Preparations Expansion Set. This will include two new Characters and all of the potions, preparations, herbs and ingredients you need to truly expand these Occupation paths.

5) Dragon Dice - Umbral Stones Set. We took feedback on the most popular colours and four of these (Pink, Purple, Black and Clear) will comprise the Umbral Set. These will be the same size and quality as the original blue Dragon Dice.

6) The Alchemy, Druid and Treasure Booster Set Vol 1. This is the reprinted Booster set cards from the first Campaign along with the promo adventure. They are brought together into one box as the feedback from the Retailers is that the Boosters are a pain to display.

7) Novice Booster Set Vol 2. This is a bit of a surprise, we will reveal more when we are ready to launch!

8) Dragon Dice - Radiant Stones Set. These are the other four colours (Red, Orange, Yellow and Green) that you asked for.

9) Not shown. A playmat for Legends Untold showing the world of Mor Nadar on it. We are still debating this one. A decent number of you have asked for it. We are just figuring out how viable it is based on demand.

And that's it folks. This is our plan to launch a new campaign with multiple products which we hope will answer the wishes of the large number of you who have got in touch and asked about expansions, reprints, new characters, world building, greater story, more variety in the cards, more dice colours and a great number of other things. 

We hope you like what you see and are excited for the plans. Please drop us some comments and let us know what you think. We have always been grateful for your continued support and guidance. Ultimately you helped shape the first campaign and we know that (I need to say this every time) if we fund, it will be because we have made something that you wanted us to.

I hope the weekend is kind to you, whether you are celebrating Easter, Passover, or just chilling out, I wish you and your families all the very best, please stay safe in the extraordinary times.

Cheers

IG