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Legends Untold

Created by Inspiring Games

As deep as an RPG, as fast as a card game! A Co-operative Adventure card game that allows a party of 1-4 players (1-8 with both starter sets) to explore a deep and colourful world, populated by strange curiosities, challenging trials and intelligent foes.

Latest Updates from Our Project:

First ever look at Dragon Dice in packaging
over 5 years ago – Fri, Nov 23, 2018 at 01:46:47 AM

Hey guys,

super quick update from me today.

Here is a video from China of the finished Dragon Dice in their packaging. This is really exciting for us as this is the first time I have seen this myself!

With this complete, we are now another step closer to getting you the game!

In terms of the rest of the SKUs, Whatz have confirmed that the raw materials have been delivered and printing begins next week.  Please note that the games still have to go through die cut and assembly after that, which takes a considerable amount of time because the tooling needs to be set up for each component.

Whatz have again confirmed that the games will be on the boat before January 25.  It is still being finalised but this would mean that you should get your games roughly by the end of March.  We are told 6-10 weeks from port of departure to delivery is a good working estimate. I am very wary of giving you anything other than what we are told is the realistic date. I know you want the games sooner folks, this is why I am trying to keep you in the loop every step of the way.

To celebrate getting the Dragon Dice in their new packaging I thought it would be fun to have a quick competition?  We will give away a free set of Dragon Dice to the person who can guess correctly how long it took for me to roll a double dragon with these two dice.  The competition is open to all Backers and Pre-order customers. If you want to take part please just put your comment with the time below.

We will accept entries up until Monday morning UK time. We will also accept entries on the IG Facebook page from Preorder customers who can't comment here. 

To be clear guys, this is just meant to be a bit of fun - you get to see how good (or bad) I am at rolling dice:)

In other news I continue to work on a lore update for you. I want to make sure it hits the right tone and so it is still going through some editing work, I will share it with you when it is finished.

Best wishes to you all folks!
IG

Manufacturing, How to Play video.
over 5 years ago – Wed, Nov 14, 2018 at 01:18:02 AM

Hi guys,

Manufacturing update
How to Play video
Future plans


it's been a while since the last one, we just needed a few days rest as the adrenalin had really dropped out of us after getting the files off to the manufacturer and pushing the button. Which leads to...

Manufacturing update
Nope not a typo, Legends Untold is being made - in fact manufacturing started last week! Whatz have confirmed that they will have the game made and on the boat before Chinese New Year.  I will confirm more to you the moment I have more detailed news.  This is the part that all those seasoned Creators out there have told us there is not much we can do but wait patiently on the manufacturer.

Why did the files go last week?  Well since the last update the proofs moved back and forth twice with the manufacturer and I was just about to push the button when I spotted a PAR error on one card.  Nobody inside or outside IG had noticed these during the process. Of course the first thing I did was check all the other cards for PAR errors.

What is this PAR thing?  It means 'Play After Roll'. What we have tried to do with Legends is make it abundantly clear with your talents whether you play an ability before you roll (the default) or after you roll (much rarer and a more powerful ability).  To make this clear we created a PAR icon (a die with an exclamation mark in it) so that you could tell in one glance whether an ability on a talent card was a PAR ability or not. 

However a couple of the talent cards had PAR icons where they should have and a couple did not.  Here is a good example:

If you look at the ability called 'Beat Down', the text could be construed that you could perform this action before or after you roll (though doing this before you roll would be very risk reward and this would be expensive for a drain ability).  The ability should in fact be played after you roll, hence a PAR icon should have been present.  This has now been rectified. This has been done to eliminate confusion and to reduce the need for a FAQ on this card.

Also - the tiniest of things but I spotted it on the millionth pass.  The upgraded sling in Weeping Caves had the correct card code but actually had the Great Sewers icon. 
I understand how this has happened, on the initial hard copy proof we received in the summer the Sling and Javelin got mixed up in the sets (the Javelin should have been in the Sewers set - to match the box art).  This was rectified but somehow the set icon slipped through. You would have figured it out via the card code anyway but I was glad I spotted it.

How to Play video

You asked for a How to Play video and I said we would sort that for you.  Please see the video below from Liz at Beyond Solitaire. We are massively grateful to Liz for doing this, she has done a great job of explaining the walkthrough. For accuracy purposes please note one thing (as the video is so accurate on everything else),  at 33mins after successfully resolving the Squeeze Ascent Barrier card an Adventure card should be drawn.
As I say I think Liz has done a great job - I hope you find the video useful.

Future Plans
One thing has become clear to us on this journey. There are many different opinions on what Legends Untold should be and what people want it to be.  On the one hand we have had people asking for the game to be fast, simple, a quick dungeon crawl. On the other hand some of you want it full of depth and complexity - an RPG without a GM. For us this makes it hard to tread that line carefully and give you what you want.  We have been able to reflect on this somewhat and I would say that inevitably LU has to sit somewhere between those two extremes.  If we make it too fast and simple you will basically get a hack and slash dungeon crawl. To many that would not be a bad thing but there is no lack of those games on the market already, I'm not sure Legends would fulfil any particular niche in that respect.  Equally so, whilst to many of you a game offering all of the depth we can possibly imagine seems appealing, in our experience when there is no GM there to explain it some of you will be put off.

We are still pondering this one and where to go next.  For us the vision remains as before - to give you that RPG like experience but with the speed of a card game.  If we stray too far away from an RPG we are not doing our job, equally so if the game becomes cumbersome then it loses the attraction of speed and simplicity.

To be clear we have a whole world out there to share with you and many interesting ideas we want to bring to the table for you.  However, for now, we want to draw breath for a bit and see how the game lands with you, the backers.  Further adventures in Mor Nadar await (indeed I'm trying out something with the Gnimshka this very week) but we need some feedback from you guys to make sure we give you those adventures in the way you want to play them.

I want to add a special thanks to all of you who have messaged me (and commented) with your support over the past few weeks.  Knowing that you guys are supportive and are keen to play makes a massive difference to us.

Very best wishes to you and all your familes.
IG

Files at manufacturer, Player Aid, Reference card, box contents...
over 5 years ago – Sat, Oct 06, 2018 at 01:56:00 AM

Hey guys a few things to cover off:

1) Files were sent to the manufacturer last Saturday
2) New Player Aid (also covers game difficulty)
3) New reference card
4) Box Contents listed
5) Review
6) Playthrough videos to follow
6) Next steps

Files were sent to the Manufacturer last Saturday
As per my previous update the files were sent to China on schedule. To clarify the proofing query (how could more things be found?) the final proofing errors we caught were things like this:

 If you add in the Scout and Guard tokens that gives you 72 Tokens not 70.

Egana's weapon is the Spear not the Javelin - this had been missed by everyone but spotted by a backer - apologies I'm not sure who exactly but thank you!

I deliberately haven't used red circles here because they are used in the actual rulebook. Look carefully - you'll see that we call out everything except the final red circle (Creature Health).

Note on the promo cards the Loot and the Booby Trap numbers were the wrong way round. This was because we added this late in the day to turn the UKGE 2017/2018 promos cards into a cool adventure for all of you.  Basically two columns got transposed in the source file and we missed it first time round. You could play the adventure this way but you would probably die pretty quickly!

And for the eagle-eyed amongst you.  Note technically this should be GS-FO08 not GS-FO8.

All of these corrections (and a few more) have been corrected.

New Player Aid.
As per the previous update a number of the reviewers have commented that Legends is pretty straight forward once they get 'up the curve'. We changed the game to help head this off last year by adding a walkthrough and card almanac along with several reference cards. However the reviewers suggested a player aid would help further, one you can use to get up the curve and also as a further reference if you ever get stuck.  To be clear what they wanted to know was the absolute core elements of the game - the 'what do I do next' stuff without having to refer to the rulebook.

To this end we have created a Player Aid which covers off the Legends Untold engine in a short number of pages. We have tried to order it so that you just need to find the page relevant to your situation and follow the flow chart accordingly.  It is saved here:

https://www.dropbox.com/sh/doqr73wncys3srh/AAD3dLv9hhlKEC9RqhBtZIrJa?dl=0

You will see a file there called Player aid booklet. This is draft, we have tried to make it printer friendly and in booklet form so you can fold it into your game box if desired. A Cover and introduction page will be added in due course but we wanted to let you see the aid now. 

Please let us know what you think.

In terms of the game difficulty I wanted to address a number of the concerns that came about after the last update.  Legends Untold is absolutely the game that you bought into. We have not made it more complex or done anything to it which makes the game more difficult to understand than the original demo you saw on BGG or here.  Indeed by bringing in Paul we were able to streamline some elements to make it more straightforward (placing the cards over the footsteps at exits rather than aligning lighting levels for example).

The content provided in the Caves and Sewers campaign books, booster sets and promo cards is entirely optional.  Some of you may want to play the base scenarios and nothing else - that is great, the game accommodates you in this endeavour completely.  For those of you who want to explore the world of Mor Nadar and check out the Cinematic Campaign, or fancy trying your hand at being an Alchemist or a Druid then we thought (via the stretch goals you helped unlock) that this would be a cool thing to do.

There is no need for you to use the optional assets we are giving you, in the same way I think many of you will choose not to use the Legendary level of difficulty.  However we know that some of you will, and indeed are very passionate about it.  We are trying to accommodate all of you by letting you play the game you want to.  Legends Untold can be a one hour taste of an RPG or a one hour taste of a sprawling story where you decide the fate of the Sax people - it really is up to you.

New Reference Card

To help with the game we have also changed one of the previous duplicate reference cards to give you one with the Scouting, Surprise and Combat Tests on it. This was in direct response to reviewers who wanted to be able to see how these very important things worked without having to refer to the rulebook.  Here are the obverse and reverses for you to see - this is a better use of space than 2 copies of the turn summary which we were previously going to give you

Box Contents listed

We have been asked to remind you of what is in each box. The easiest way to do this is to point you at the list on BGG:
https://boardgamegeek.com/thread/2035640/list-contents-legends-untold-novice-sets

Review in
We received a very favourable review from the Tabletop Gaming magazine:

https://www.tabletopgaming.co.uk/board-games/reviews/legends-untold-review

We are very pleased with this. We have poured a good amount of our life into the project and feel that this reflects well on the game!

Playthrough videos to follow

As requested an independent play through video is being made and will be posted when it is available. Liz at Beyond Solitaire has kindly agreed to turn around a video for us at short notice (to be clear folks the copy of the game arrived with her today). I think Liz has a real talent at teaching games clearly and step by step. I certainly look forward to seeing the video when it is ready!

Next steps
The next thing for us to do is to approve the digital proof.  It arrived yesterday!  Hugh and I are working on this now. We need to check that all of the cards have been layed out in the correct order with the correct obverse and reverse and that nothing odd has happened as part of the print assembly. 

Please note we are not waiting for further hard copy proofs to be sent to us, this is why we took the pain on this front over the last few months.  We are checking the digital proofs and then when everything is checked and agreed we will push the button on manufacturing.

This is what we are working on now and I will give you an update the moment we have pushed that button.

Best wishes to all of you from us here at Inspiring Games.

Cheers
IG

Progress Update
over 5 years ago – Fri, Sep 21, 2018 at 01:48:36 AM

Reviewers feedback
Files being updated

Reviewers Feedback

We have had consistent feedback now from a number of reviewers:
Unique, unlike anything else, great fun, great value for money, scratches that RPG itch, encourages you to roleplay. 

We are delighted with these comments.

However, they have also consistently said that because there is no GM that getting up 'the curve' is hard.  Once they understand the game they had no issues with it, but learning the game has proven to be difficult for some. Some of you may remember this is why we brought in a third party editor and this is why we brought in a walkthrough scenario to help people - there is no 'Kev App' unfortunately.

The consistent feedback seems to be that we need to provide a better player aid which will help you learn the thresholds for Scouting and how Booby Traps work etc. without having to refer to the Rulebook.

With that in mind we are adding a downloadable play aid for you all which we will post up on the Website and on BGG. It is 10 pages of A4 showing you the core engine, in effect the things you need to remember that the reviewers have commented upon. We shall introduce this play aid via the Brethren who are the narrators of Mor Nadar.  
Please note this play aid will not be added to the game components itself. We can't fit it in the box, and we don't think you will necessarily require it once you are 'up the curve'.  This is why we are making the file available electronically when it is finished. Here is the front cover for you to see. We will share the rest when it has been laid out properly.

Files being updated

The proofreading of the game files has been completed.  It took slightly longer than we anticipated but we are now done. We spotted a number of things on the books and cards that whilst minor would have frustrated you had we hit the publish button.  We are now finished with those and anticipate sending the files at the end of this month. 

The revised delivery date will be confirmed the moment the files go. It is indeed looking like January 2019 now which many of you had anticipated.  

This is not what we wanted, equally so we do not want you to have a game that:
a) has proofing errors in it that we are aware of
b) despite our very best efforts you are struggling to get up 'the curve' on.

We are trying our very best to ensure a quality product will reach your doorstep, I apologise for the slight delay that this has caused.

Kindest regards to you all
IG

Boxes, Inserts and Sleeving
over 5 years ago – Sat, Sep 08, 2018 at 01:10:28 AM

Hey guys,
lots of photos and a video here to do my talking for me.

Tabletop Scotland debrief

Revised Box Insert has arrived - it all fits!

Final proofing being finished now - files go to manufacturer next week

Sleeving - Lots of photos

Tabletop Scotland
We are back from Tabletop Scotland - what a blast!
I have to give the organisers a shout out here as they are local, we know them well, and they are incredibly supportive of the Indie Publishing scene and all things gaming in Scotland. To get over 1,000 gamers to attend your convention in the first year is truly fantastic  - well done to Dave, Simon, John, Duncan et al.

It was also our pleasure to meet so many backers, retailers and reviewers at the con who had an interest in the Legends Untold story. For those that have asked how easy Legends is, well I think last weekend was a particularly brutal experience for the Sax. At IG we have collectively seen three TPKs (Total Party Kills) in three years of demoing Legends at UKGE. We saw 5 TPKs (and several near misses) in two days at Tabletop Scotland. 

I want to add a special thanks here to Eoghann and Duncan for helping Hugh and I demo over the two days.  They did an amazing job and I know that many of the people who were given a game by them commented on how great the demo experience was.  Well done guys and thank you!

So there you have it, those that were there saw the game, we showed you the new slightly bigger box and why we needed to increase it.  Collectively from all at IG please accept our thanks for coming to the stand, playing the game and giving us your support - you were awesome!

Revised Box Insert
These arrived the day before the con and we only got a chance to actually open them and check the fit at the convention itself! I'm pleased (and relieved) to say that everything fits.  This video shows it off best:
CAVEAT - The new box is NOT 14cm deeper it is 20mm deeper!

Final proofing being finished now

I'm pleased to say that Dave has finished his final pass of the Sewers Book. The files are being sent to the manufacturer next week!

Sleeving - Lots of photos

For those that want to sleeve I have been asked to show some pictures of the sleeves we have been using to check the inserts. I have set up the lightbox with a dark fabric to try and show you the contrast guys as the differences are less than a mm in most cases.

This is the first set of sleeves that I bought, these were used to measure the box insert:.

This image shows you the fit width wise for these cards, they really do fit like a glove:

This Image shows you the fit at the top. The shortall is so marginal it is really hard to show this properly. The sleeve is a smidge (and it really is that) too short, a fraction of a mm:

The next image shows you the top compared to the second sleeve type I was asked to try. You can see the second sleeve type is marginally taller than the card:

The next image shows the comparative width of both sleeve types, note the second sleeve types are indeed wider:

Finally here is an image of the second sleeve type I purchased so you can see the product:

Please note I am trying one more sleeve type (Swan Panasia 88x126mm), I don't think it will be tall enough but I will post the results of that next week when it arrives from Germany.

OK folks that's all for just now.  There will be an update up fairly soon
when I confirm that the files are off to the manufacturer!

Best wishes to you and your families.

Cheers
IG